Now, Exalted is one of my long-time obsessions. I've had scant few chances to play the game - and even fewer chances to run it. Additionally the rules are somewhat clunky and not quite ideal for the intended power level.
Despite the above I've always been eager to homebrew stuff for the system and found it easier than many other, better designed systems.
This blog was almost wholly dedicated to Exalted, so you can expect that a significant chunk of my content will be for this game.
My history with the game began with the tail-end of 2nd edition, but I didn't actually get to play it before the Third Edition. I found it fun to play, but too heavy to run with my current after-burnout GMing style. So I reluctantly gave up on the game. Until Essence came about and I regained hope of ever running this game!
I designed this artifact to emulate the blending of magic and physical combat seen in Fate/Stay Night and the later arcs of Mahou Sensei Negima. It's meant for those who'd rather not have their glass cannon character wait behind their comrade's backs while preparing her spells, but jump into the fray, while occasionally blasting a spell or two.
This is a Secondary artifact, because its main function is to allow a brawler combo her unarmed charms with sorcery. It has no “unique style” nor mechanics that seem to define Primary artifacts.
Handwraps of Telestic Might
The Handwraps of Telestic Might are a set of two orichalchum embroidered rolls of fine silk. Wrapped around a brawler’s hands they attune the wielder's essence pathways with the ethereal forces of Creation. The artifact guides the Chosen's strikes along the currents of essence, effectively turning the sorcerer's strikes into an elaborate shaping ritual. The Handwraps' delicate essence pathways are easily disturbed and thus the wielder may not use its evocations, if they are holding any other weapon. This includes weapons with the Unarmed-tag. The only exception to this rule is when the brawler uses an opponent she is grabbing as a weapon (and the sorcerer's own fists, of course).
History
It is said that at the height of the First Age Chosen of the Gods settled their disputes via elaborate duels such as competitive insulting, snipe hunts and - naturally - martial arts tournaments. Once upon a time the magnificent Sorceress of Seven Hues challenged a promising, yet arrogant Tiger stylist Vigorous Grimalkin due to a slight forgotten by time. As was the tradition, the challengee got to decide the nature of the duel: Grimalkin chose a match of fisticuffs knowing its rules would prevent the Sorceress from wielding her mystic powers.
Faced with this dilemma the Sorceress of Seven Hues sought aid from her mate, Weaver of Argent Souls. When the Weaver of Argent Souls heard of Sorceress' plight, she tore two long strips of silken cloth from a grand tapestry she was weaving for another Lord of Creation and gave the strips of silk to the Sorceress. The orichalchum embroidery of the strips was to channel the finished Tapestry’s mystical energies, and separated from the whole, they became a distinct artifact, which was later named the Handwraps of Telestic Might. Thus armed the Sorceress of Seven Hues easily beat the arrogant Grimalkin into a pulp.
Legend does not remember why the Handwraps were never returned to the tapestry - which remains unfinished to this day.
Effects
Type: Light Melee Weapon
Tags: Artifact, Melee, Concealable, Worn
When the wielder makes a successful Withering Attack the Handwraps of Telestic Might allow her to convert her bonus successes into Will (instead of Power) for two to one basis.
Handwraps contain the following Evocation:
Mystic's Hands
Prerequisite: Close Combat 3, Sagacity 3
The Handwraps act as a focus for the wielder's sorcerous spells. At the Step 8 of a Decisive Attack, the user may pay 1 mote to reflexively pay a spell's Will cost and cast it. The attack's target must be a suitable target for the spell, and he must be chosen as one of the attack's targets.
I made the Handwraps originally for Exalted 3e. I'll post the 3e version this Thursday. See you then!
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